Hard to build any community's for PC when they make a new game every year and only sell you half of it to start with and a season pass for the same price as the game. Also how is that game you funded via kick starter going? Isn't it a WW 2 game as well?
Looking good! They have words that are nice to see. ” Players will have the ability to host and change their own server rule sets to suit their own needs.”
“We'll be including a Search and Destroy game mode and players/server hosts will be able to change player limits. For the official servers we'll adjust rule sets based on community feedback!”
It’s been a long time since the amazing success of the Battalion 1944 Kickstarter and since then we haven't shown much in terms of gameplay… until now!
The following 15 minutes of gameplay is RAW from a pre-alpha playtest of our casual TDM mode on our first map, which will be play tested during our first closed alpha weekend; Manor House.
A few key points to consider after watching are:
Third person animations in this build are in a very early state. We have much more fluid anims already working in engine which are currently mid-implementation, coming in before the closed alpha goes public.
User Interface is still a work in progress, there’s a lot of placeholder assets in there and some functions aren't working the way we envision them to. However you can see of general thought process of how we are aiming for a simple HUD with minimal clutter.
We still have a way to go! Which means we’re still looking for your valuable feedback. This footage was recorded two weeks ago, a lot of issues are already known to us and a lot has already been fixed within this time frame but we’re always looking forward to hearing your comments.
We’ve been completely and utterly rebuilding the unreal engine to mimic the gameplay feel of old school shooters and maximising performance to ensure our first ‘pre alpha reveal’ is representative of what our sights are for Battalion 1944.
We’ve recently been testing the ‘base game’ with some super closed playtests with pro level Call of Duty 2 players and gaming press, making sure the BASE GAME feels good to play. That’s what our aim is with sharing this gameplay footage, to show you guys how the movement, aiming mechanics etc feel. We feel we’ve got to that point where we’ve completely modified Unreal Engine to feel like a classic FPS with 1 to 1 movement and aiming mechanics. This should hopefully clear up any misconceptions about our intended direction with the game!
Weapon balancing, map design, and animations are all trivial and fixable issues. But what we’re trying to nail is the feel of the game, we can tweak weapons and maps on a weekly and even daily basis, but the game MUST feel like a classic shooter from day 1. We’re getting as close as we can at alpha aiming to lock off all movement tweaks and changes by early access or even beta. This is why we need our team of alpha testers/backers to help us really nail the feel of Battalion.
Battalion 1944 at EGX Rezzed!
Battalion 1944 at EGX Rezzed!
Here’s a quote from Howard about our goals with making a classic shooter:
“Battalion has always been about bringing back the 'feel' of classic shooters which peaked in the era of the early CoD titles. Almost all of the FPS games from that era were derived from the Quake Engine, which since then developers have shied away from in favour of prettier visuals and easier to pick up mechanics for newer players (in turn reducing the skill cap of FPS games). These modern FPS titles are great polished games in their own right but by fixing 'bugs' such as fast reloads, strafe jumping and eliminating the rough edges, a lot of developers left that classic feel many gamers miss behind.
This is what Battalion is aiming to recapture from that era. True skill based mechanics to allow players who are good at the game to push the skill ceiling higher. We miss those classic FPS days before unlocks/killstreaks. These classic games were by no means bad, they've just not been remade for the current generation yet.”
– KingHoward, Creative Producer at Bulkhead Interactive
More ‘Community Driven Development’ from this point forwards
Now we’ve got to the starting point where we’re happy with the base game we’ll be able to start sharing much more ‘smaller’ updates, screenshots, videos and tidbits of information with you guys to keep you involved with progress on the game from now until release.
So, with Alpha coming soon this is a key point for us to remind everyone involved that Closed Alpha/Beta/Early Access is NOT a marketing tool for us, unlike some companies who use them to drum up hype for the game when in reality the game is already done. We’re actively still developing the game which means things will be broken and unfinished.
Can't wait for this to come out. I might actually buy a COD game again lol.
So legit! I am buying it… but only if they have jet packs teehee
man that does look good 🙂
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