May 23, 2012, 06:32:01 AM

Author Topic: Battlefield 1943  (Read 907 times)

Offline Op-X

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Battlefield 1943
« on: February 06, 2009, 11:28:31 PM »




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Offline Mumpz

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Re: Battlefield 1943
« Reply #1 on: February 07, 2009, 01:42:10 AM »
IN OMG

Offline Gibs

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Re: Battlefield 1943
« Reply #2 on: February 08, 2009, 08:50:30 AM »
Characters look kinda cheesy, but ill definately buy it.

Offline Ghost!Ryder!

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Re: Battlefield 1943
« Reply #3 on: March 24, 2009, 04:21:08 AM »
basically looks EXACTLY like bf2 except upgraded graphics and set in ww2.  sounds familiar.





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Offline ron!n

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Re: Battlefield 1943
« Reply #4 on: March 24, 2009, 04:56:39 AM »
acctually, if you played it, 1942 looks even more like that. Its because Wake Island was made like a winter crash for bf2, because it was so popular in the 1942 game.

I think the only reason this will not be like WAW, the vehicles were terribly imbalanced.

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Offline locknload

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Re: Battlefield 1943
« Reply #5 on: March 24, 2009, 05:02:37 AM »
i play all the battlefield games except bad company

Offline Meatshield

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Re: Battlefield 1943
« Reply #6 on: March 24, 2009, 05:41:11 AM »
Played the shit out of BF1942 but never got into BF2 or BF:V or 2142 as much. This looks like it has potential tho.

Offline Dingo

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Re: Battlefield 1943
« Reply #7 on: March 24, 2009, 10:37:17 AM »
might be alright, but I don't know if unlimited ammo and regenerating health will be popular among the community

Offline ukHazard

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Re: Battlefield 1943
« Reply #8 on: March 24, 2009, 02:47:06 PM »
BF2's combat mechanics were shit compared to BF1942. Weapons were less accurate (despite being contemporary), damage is very UT / Quake deathmatchy (need several shots to down someone, headshots don't make much if any difference, and spread was so random that accuracy mattered nothing).

I'm not holding out much hope for the BF series any more.

Offline img.bea$t

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Re: Battlefield 1943
« Reply #9 on: March 24, 2009, 04:09:01 PM »
/agree

The BF1942 was great because skill mattered.  BF2 the vehicles were so overpowered which is why the 5v5 Infantry became so popular, just not a lot of maps to play since the entire BF2 map collection were designed with vehicles in mind to get from one place to the next.  The weapons in BF2 were random as well even though you were at pointblank range sighted in.

I am sick of the WWII genre games.  How many of these have we seen in the recent years?  One reason why I like CoD4, contemporary weapons, maps are decent, etc.

Offline Isaiah

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Re: Battlefield 1943
« Reply #10 on: March 24, 2009, 05:21:50 PM »
Cod 4 is a great game. BF2 was fun for awhile but i eventually lost interest. If the next BF had maps simliar to cod4 in size and and layout i would be all for it.

Offline Ghost!Ryder!

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Re: Battlefield 1943
« Reply #11 on: July 08, 2009, 03:52:22 PM »
Here is a little update....This game will be downloaded, cost $15, and comes out Thur.  It only has 3 maps (all from bf1942).  
« Last Edit: July 08, 2009, 04:13:26 PM by Ghost!Ryder! »




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Offline Sharpy

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Re: Battlefield 1943
« Reply #12 on: July 08, 2009, 04:43:48 PM »
It only comes out this week for xbox360 and ps3. It comes out for PC in September.
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Offline Ghost!Ryder!

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Re: Battlefield 1943
« Reply #13 on: July 08, 2009, 06:13:50 PM »
Battlefield 1943
For XBLA, PS3, PC - $15


Welcome to digital downloads, where release dates are different for every platform. Convenient! DICE and EA's online multiplayer shooter releases Wednesday for XBLA and Thursday for PS3 and PC. Take a gander at this Battlefield 1943 trailer for a closer look.




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Offline Sharpy

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Re: Battlefield 1943
« Reply #14 on: July 08, 2009, 07:12:10 PM »
From IGN:                 Release Date:  September 2009
From GameSPY:         Release Date:September 2009 (US)
From Gamespot:        Release Date: September 2009


And finally from the producer of BF1943 himself...

Dear PC Gamer(s),

I know you might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans!

Not to bore your eyes out with endless text about the how's and do's I will say to make this a proper PC version we need a completed core game to develop over and remember we already released Battlefield Bad Company with the Frostbite Engine on the consoles, so this will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it, but we feel once you play the first Frostbite PC game ever from DICE you'll see why we put this extra time and care in on the development making all right again in the universe. I hope this helps clear things up better and answers your concern(s).

Sincerely,

Gordon Van **** (The company that I work for thinks my last name is naughty!)
Battlefield 1943 Producer
« Last Edit: July 08, 2009, 07:19:10 PM by Sharpy »
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