May 19, 2012, 11:27:34 AM

Author Topic: Putting up a second S&D server  (Read 797 times)

Offline Op-X

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Putting up a second S&D server
« on: February 14, 2009, 06:20:49 PM »
I see our main pub is ALWAYS full and lots of peeps either cant get in or don't like it being so packed when they play

Should I match it to what we have now?
What player limit should I use?
Tougher restrictions as far as not allowed weps?
less maps (most popular)?
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Offline Arsenic

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Re: Putting up a second S&D server
« Reply #1 on: February 14, 2009, 06:27:12 PM »
Take

jugger off
18 slots (no private) so 18 max

<3

Offline Friar Cack

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Re: Putting up a second S&D server
« Reply #2 on: February 14, 2009, 06:28:06 PM »
i would really like to see creek back on a rotation, just for shits and giggles

Offline Op-X

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Re: Putting up a second S&D server
« Reply #3 on: February 14, 2009, 06:36:16 PM »
Take

jugger off
18 slots (no private) so 18 max

<3

perks cant be taken off, i would have to make it a modded server which isnt going to happen :)
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Offline ron!n

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Re: Putting up a second S&D server
« Reply #4 on: February 14, 2009, 06:55:44 PM »
jugger should never be removed :)

keep it the same smaller server like 18 or 20 slot with like 5 pvt slots

and call it like S&D 2 City Maps

Maps:
Backlot
Crash
Crossfire
strike
vacant

I love the smell of gunpowder and pussy. One brings you into this world, one takes you out, and I love the smell of both.

Offline lordjari

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Re: Putting up a second S&D server
« Reply #5 on: February 14, 2009, 07:04:39 PM »
like u say   server is always full.

NEVER change a winning team!!

id like to see the chinatown and broadcast go  but hey thats just my pref.

server is close to perfection (thats why its full most of the time)   dont change too much plz!

Offline Op-X

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Re: Putting up a second S&D server
« Reply #6 on: February 14, 2009, 07:26:46 PM »
server is close to perfection (thats why its full most of the time)   dont change too much plz!


Dont worry not changing anything on main server, "close to perfection" so whats the missing element to make it perfect ?

this is only for a 2nd S&D server, itll have same stats and b3 stuff other has just wondering what if anything different people want for a change
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Offline ron!n

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Re: Putting up a second S&D server
« Reply #7 on: February 14, 2009, 07:30:03 PM »
server is close to perfection (thats why its full most of the time)   dont change too much plz!


Dont worry not changing anything on main server, "close to perfection" so whats the missing element to make it perfect ?

this is only for a 2nd S&D server, itll have same stats and b3 stuff other has just wondering what if anything different people want for a change

Pipeline is still on the rotation :)

I love the smell of gunpowder and pussy. One brings you into this world, one takes you out, and I love the smell of both.

Offline ZIDDLES

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Re: Putting up a second S&D server
« Reply #8 on: February 14, 2009, 07:47:10 PM »
Personally I'd love to see a custom maps server. not alot but 4-5, maybe a bit more. and then ever week-2 weeks have people vote for which they enjoy, and which fucking sucked, the ones with the most no votes go out. This way we can start out with 20-30 custom maps available, and end up with 4-8 really well played and like customs.

That, and I'd love to see Pipeline removed from the rotation and bloc and creek put back into the mix, even if creek makes me computer cry. Possibly adjusting the early nade rule, maybe to 15 seconds. I understand that in matchs and such there is no rule, but at least this gives people a bit more time to get outta spawns an be actually able to shoot shit (backlot is notorious for this).

Offline Seagul!

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Re: Putting up a second S&D server
« Reply #9 on: February 14, 2009, 07:58:38 PM »
yea take pipeline out of server 1


server 2 have it like we had it in the past.


Offline Ghost!Ryder!

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Re: Putting up a second S&D server
« Reply #10 on: February 14, 2009, 08:58:59 PM »
id like to see s&d2 again....loved it.




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Offline The_Phantom

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Re: Putting up a second S&D server
« Reply #11 on: February 14, 2009, 09:08:01 PM »
yeah I liked the second server as well would be nice to have back, and yeah that is a good idea about pipeline seagul, because people tend to leave on that map a lot of the time.

Offline BeeR

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Re: Putting up a second S&D server
« Reply #12 on: February 14, 2009, 09:36:50 PM »
There should always be private slots
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Offline Heartbreaker

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Re: Putting up a second S&D server
« Reply #13 on: February 15, 2009, 03:56:23 AM »
No g3/p90 would make a much more interesting game, not sure if that is possible with B3 though. 10 sec for nades is fine on some maps but a bit short for others, but 15 sec would be too long on some maps (vacant, chinatown), so I suppose 10 sec is a decent balance.

Offline ukHazard

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Re: Putting up a second S&D server
« Reply #14 on: February 15, 2009, 05:43:48 AM »
No Pipeline plus 15 or 20 second nade rule would be superb... though it might be difficult for people used to 10 secs to adjust.